Resume(.doc)
Farhan Noor
Shipped Titles:

Guitar Hero: Van Halen (Xbox 360/PS3/Wii/PS2)
Objective
To obtain a position as an Environment Artist.Skills
3ds Max / Maya: Creating high and low poly models, normal map generation, UVW unwrapping and lighting (Mental Ray).Photoshop: Creating high/low-resolution tiling textures for large surfaces and texturing for general meshes along with normal map generation.
Other programs: Unreal 3.0, Source, XSI, Crazybump, Zbrush.
Work Experience
3D Artist at GameLoft Montreal
(April 2010 - Current)Associate Environment Artist at Underground Development
(April 2009 - April 2010)- Created assets for Guitar Hero: Van Halen including signature drum kits and equipment used by the band.
- Revamped the 3D space for the Create-A-Rocker feature with new meshes, texture and overhauled lighting.
- Aided with texture touch-ups for some of the characters and outfits.
- Worked on certain aspects of the UI for un-lockable rewards.
- Aided with the Wii / PS2 ports (UI scripts and textures).
- Worked on pre-production art for internal Guitar Hero related projects and prototypes.
Texture Artist Intern at Underground Development
(November 2008 - April 2009)Art Intern at Mindfuse Inc.
(November 2007 - February 2008)Education
B.S Game Art and Design.Art Institute of California - San Francisco (September 2008)


