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E-mail

You can contact me over at kaf@dustglove.com or fmnoor@gmail.

Resume(.doc)

Farhan Noor



Shipped Titles:


Guitar Hero: Van Halen (Xbox 360/PS3/Wii/PS2)

Asphalt 6: Adrenaline

GT Racing: Motor Academy


Objective

To obtain a position as an Environment Artist.


Skills

3ds Max / Maya: Creating high and low poly models, normal map generation, UVW unwrapping and lighting (Mental Ray).

Photoshop: Creating high/low-resolution tiling textures for large surfaces and texturing for general meshes along with normal map generation.

Other programs: Unreal 3.0, Source, XSI, Crazybump, Zbrush.


Work Experience


Lighting Artist at Sony Computer Entertainment America / Nihilistic

(December 2011 - Current)


    Resistance: Burning Skies (Vita)- Currently working as a lighting artist at Nihilistic.

3D Artist at GameLoft Montreal

(April 2010 - September 2011)


    Unannounced: Worked as an environment artist on a next-gen project using the Unreal Engine.

    Tasks also included:

  • -Assisting the lead artist in establishing work flows for creating and placing architecture in-game
  • -Set dressing and lighting overhauls for promotional renders
  • -Re-working existing textures and lighting for environments that don't meet visual standards.
  • -Assisting the design and art team with familiarizing themselves with Unreal.
  • -Mentoring junior artists on production & art techniques

    Asphalt 6 (iPhone 4): Created full environments / textures and lighting. Assisted in improving other environments that needed visual upgrades.

    Other tasks included:

  • -Created color keys for tracks for artists to follow when lighting
  • -Optimizing tracks and creating proper LODs for heavy meshes
  • -Landscape sculpting in 3ds Max for background scenery.

    GT Racing: Motor Academy (iPhone 3G/4): Created an additional track for the free to play version of this title.

Associate Environment Artist at Underground Development

(November 2008 - April 2010)


  • Created assets for Guitar Hero: Van Halen including signature drum kits and equipment used by the band.
  • Revamped the 3D space for the Create-A-Rocker feature with new meshes, texture and overhauled lighting.
  • Aided with texture touch-ups for some of the characters and outfits.
  • Worked on certain aspects of the UI for un-lockable rewards.
  • Aided with the Wii / PS2 ports (UI scripts and textures).

  • Worked on pre-production art for internal Guitar Hero related projects and prototypes.


Art Intern at Mindfuse Inc.

(November 2007 - February 2008)


Education

B.S Game Art and Design.
Art Institute of California - San Francisco (September 2008)