Resume(.doc)
Farhan Noor
Shipped Titles:
Guitar Hero: Van Halen (Xbox 360/PS3/Wii/PS2)
Asphalt 6: Adrenaline
GT Racing: Motor Academy
Objective
To obtain a position as an Environment Artist.Skills
3ds Max / Maya: Creating high and low poly models, normal map generation, UVW unwrapping and lighting (Mental Ray).Photoshop: Creating high/low-resolution tiling textures for large surfaces and texturing for general meshes along with normal map generation.
Other programs: Unreal 3.0, Source, XSI, Crazybump, Zbrush.
Work Experience
Lighting Artist at Sony Computer Entertainment America / Nihilistic
(December 2011 - Current)- Resistance: Burning Skies (Vita)- Currently working as a lighting artist at Nihilistic.
3D Artist at GameLoft Montreal
(April 2010 - September 2011)- Unannounced: Worked as an environment artist on a next-gen project using the Unreal Engine.
- -Assisting the lead artist in establishing work flows for creating and placing architecture in-game
- -Set dressing and lighting overhauls for promotional renders
- -Re-working existing textures and lighting for environments that don't meet visual standards.
- -Assisting the design and art team with familiarizing themselves with Unreal.
- -Mentoring junior artists on production & art techniques
Tasks also included:
- Asphalt 6 (iPhone 4): Created full environments / textures and lighting. Assisted in improving other environments that needed visual upgrades.
- -Created color keys for tracks for artists to follow when lighting
- -Optimizing tracks and creating proper LODs for heavy meshes
- -Landscape sculpting in 3ds Max for background scenery.
Other tasks included:
- GT Racing: Motor Academy (iPhone 3G/4): Created an additional track for the free to play version of this title.
Associate Environment Artist at Underground Development
(November 2008 - April 2010)- Created assets for Guitar Hero: Van Halen including signature drum kits and equipment used by the band.
- Revamped the 3D space for the Create-A-Rocker feature with new meshes, texture and overhauled lighting.
- Aided with texture touch-ups for some of the characters and outfits.
- Worked on certain aspects of the UI for un-lockable rewards.
- Aided with the Wii / PS2 ports (UI scripts and textures).
- Worked on pre-production art for internal Guitar Hero related projects and prototypes.
Art Intern at Mindfuse Inc.
(November 2007 - February 2008)Education
B.S Game Art and Design.Art Institute of California - San Francisco (September 2008)


